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David Gaider, former Dragon Age writer, is developing a light-hearted heist RPG, pending funding approval.

Since being founded back in 2017, Summerfall Studios have only managed to put out a couple of games, 2023’s Stray Gods: The Roleplaying Musical, and last year’s Malys, a devil exercising deckbuilder. Unfortunately for the studio, neither game did amazingly, but according to co-founder and Dragon Age writer David Gaider, the studio is hoping to work on something new still: a heist RPG.

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Steam Machine Encounters Its Own ‘Red Ring of Death’ Problem

# The Steam Machine: A Nostalgic Reflection on Gaming History

History has a tendency to resonate across eras, and within the gaming sphere, the launch of Valve’s Steam Machine exemplifies this principle. Last month, Valve began sending out its eagerly awaited Steam Machine, a device anticipated to connect the worlds of PCs and consoles. Yet, the initial enthusiasm was swiftly eclipsed by hardware glitches reminiscent of previous gaming failures.

## Initial Anticipation and Challenges

Upon receiving their Steam Machines, users were filled with enthusiasm. Gamers were keen to delve into the possibilities offered by this hybrid of PC and console. Unfortunately, many faced immediate obstacles, including a fault designated the “red line of death.” One Reddit user, me_hill, encapsulated their experience: “The Steam Machine was pretty cool for the 20 minutes that it worked.” After a short gaming session with *No Man’s Sky*, the device experienced a catastrophic failure following an update, rendering the console inoperable.

This problem appeared as a glowing red line on the device, signifying a GPU malfunction according to Valve’s troubleshooting recommendations. Early reports indicated that users risked having a bricked device, but a common fix—unplugging the unit—worked for some, permitting the system to reboot and operate once more.

## A Familiar Dismay

The issues faced by the Steam Machine drew parallels to the notorious “red ring of death” that afflicted the Xbox 360, signaling significant hardware issues. This recurring challenge previously cost Microsoft billions in repairs and replacements. Fortunately, the occurrences of the Steam Machine’s malfunctions seem to be limited, though it raises questions concerning Valve’s design decisions that may unintentionally lead to analogous issues.

## Varied Reactions and Pricing Issues

Despite the troubles experienced by early users, the Steam Machine has elicited a broad spectrum of reactions from the gaming community. While some commend its effort to combine the ease of console gaming with the intricacies of Linux-based systems, others remain doubtful. Former Sony Interactive president Shuhei Yoshida notably shared mixed sentiments, acknowledging enjoyment of the device but criticizing its performance and cost.

The increased price, linked to a persistent hardware shortage caused by global supply chain complications, disappointed many gamers. Valve’s challenge in reconciling affordability with state-of-the-art technology in the Steam Machine has ignited discussions regarding the device’s overall worth.

## An Educational Journey

Overall, the rollout of the Steam Machine has emerged as an educational journey for both the manufacturer and its users. Individuals like me_hill have expressed their dissatisfaction while sharing solutions, cultivating a supportive community in the face of technical difficulties. As one user noted, this experience teaches resilience, encouraging gamers to engage with such devices patiently.

As Valve endeavors to resolve these challenges, the future of the Steam Machine remains in question. Gamers aspire for enhancements to improve their experience, hoping for seamless gameplay devoid of previous hardware issues. For the time being, the lessons of gaming history serve as a reminder that every technological advancement comes with its own set of challenges and setbacks.

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Creator Suggests Danganronpa 2×2 Enthusiasts to Try GTA 6 Amid Unexpected Delay

**Spike Chunsoft’s Anime Expo 2026 Panel: The Comeback of Beloved Titles**

As attendees settled in for Spike Chunsoft’s Anime Expo 2026 panel, a wave of nostalgia washed over the crowd. Renowned for making significant announcements at this convention since launching their Western division, this year’s presentation centered on two iconic franchises: *Steins;Gate* and *Danganronpa*, both of which boast deep-rooted connections with the event.

**The Heritage of *Steins;Gate***
*Steins;Gate* has consistently been a standout at Anime Expo, with its distinct ties to the convention, including an original video animation (OVA) that featured visuals inspired by Los Angeles. Spike Chunsoft acknowledged the franchise’s historical connections during the panel. Notably, over ten years ago, translation team members Andrew Hodgson and H. Anthony Israel played pivotal roles in bringing *Steins;Gate* to English-speaking fans. Their journey has come full circle with their involvement in the remake, allowing them to reconnect with the supporters and community that first championed their work.

**Revealing *Steins;Gate Re:Boot***
The pinnacle of the *Steins;Gate* segment was the reveal of *Steins;Gate Re:Boot*, which presents a complete visual refresh with redrawn artwork and newly animated character portraits. The script for this remake is based on *Steins;Gate Elite*, an earlier version that featured scenes from the anime adaptation, while also including previously omitted text. Additionally, a brand-new storyline focusing on the character Kiryu Moeka broadens the narrative, providing fans with a richer experience.

Moreover, Spike Chunsoft announced *Steins;Gate Octet of Shifting Space*, an epilogue that embraces a retro PC visual style. It has been 15 years since this title was last made available on any platform. The developers highlighted that the remake was entirely produced without AI support, a statement that was met with enthusiastic applause from those present.

**Presenting *Danganronpa 2×2***
Spike Chunsoft unveiled thrilling news for the *Danganronpa* franchise with the announcement of *Danganronpa 2×2*, a remake of the classic original PlayStation Portable and PlayStation Vita game. The updated version features enhanced graphics, improved gameplay mechanics, and a fully redesigned world map.

The panel also introduced an exciting new narrative element: the Slayhem Scenario, a fresh storyline featuring beloved characters co-written with series creator Kazutaka Kodaka. This scenario is set to be 20% longer than the original game’s narrative and is touted as the main highlight of *Danganronpa 2×2*. While the new narrative can be accessed right from the start, players are encouraged to first enjoy the original version for a fuller understanding of the story.

**Release Postponements and Audience Reaction**
Although there were expectations for a 2026 release, *Danganronpa 2×2* will be postponed until early 2027. Spike Chunsoft approached this decision with prudence, considering audience feedback. Fortunately, the panel attendees reacted favorably, engaging with Kodaka’s humorous references to other games like *Grand Theft Auto VI* or *The Hundred Line* to help bridge the waiting period.

The panel came to a close with a light-hearted Q&A segment, during which Kodaka shared entertaining anecdotes about character designs and inspirations, further deepening the bond between the creators and their audience. For many, this session served as a heartfelt reminder of how cherished titles from the past continue to evolve, captivating new generations while honoring their origins.

As the event concluded, the atmosphere underscored the significance of community within the world of anime and gaming, demonstrating how franchises like *Steins;Gate* and *Danganronpa* persist in creating lasting memories for fans attending conventions like Anime Expo.

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The RPS Team Reflects on PlayStation’s Transition to Digital-Only Gaming

This week brought the news that Sony will stop selling physical PlayStation games at the start of 2028. Not just for their own games, but third-party, too. Here in the world of PC gaming, we’ve largely been without physical game releases for yonks now, but this move by Sony has stirred up some discussion at RPS. Mainly, is this a big deal or, as ever, a sign of the consoles lazily trudging after the path carved on PC?

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Upcoming Weekend Gaming Plans: What Titles Are We Playing?

This weekend marks the first wedding of the season (and the first of three in July alone). There will be suiting, there will be booting, and there will be demanding the DJ plays Toxic. Though, I might change up the traditional demand to Robyn in honour of her UK tour. She has several equally inappropriate wedding songs – Call Your Girlfriend, Dancing On My Own, Love Kills.

Ah, heck why choose? “Disc Jockey, take the night off, I’ve made you a list of sad bangers!”

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Disc Production Facility Gears Up for PlayStation’s Shift to Completely Digital Format

**Sony’s Transition to Digital: Revamping Disc Production at DADC Austria**

In a notable advance toward a digital era, Sony Digital Audio Disc Corporation (DADC) is transforming its disc production facility located in Thalgau, Austria. Following the revelation on July 1, 2023, that the firm will halt the creation of first-party and third-party physical PlayStation discs by January 2028, DADC’s CEO, Dietmar Tanzer, expressed that the transition is currently in progress.

In a recent conversation with ORF Salzburg, Tanzer detailed the corporation’s intentions, mentioning that the Thalgau factory is being reconfigured for optical microlens production. This venture is supported by a significant investment of 30 million euros (approximately 34 million dollars) that was designated for microlens manufacturing prior to the production cessation announcement.

The administration of the Thalgau site is also dedicated to retraining the present staff of 300 employees to meet the new production objectives. Although these transformations are taking place, Tanzer could not assure job stability for these workers. He indicated that while the goal is to sustain a workforce near 300, uncertainties persist concerning the future of their roles once the production of physical media comes to an end.

Markus Streibl, who oversees Micro Optics at Sony DADC, remarked that the shift to microlens production was planned prior to the public disclosure, pointing to a strategic change that occurred before the decision to discontinue physical PlayStation discs.

As part of a wider strategy, Sony anticipates mass production of optical microlenses across the company by 2027. This suggests that the Thalgau facility represents merely the initial stage in the extensive overhaul of Sony DADC’s manufacturing capabilities.

This transition underscores Sony’s dedication to adopting digital media in light of evolving consumer preferences and technological innovations, as they prepare for a future where physical discs are no longer integral to the gaming world.

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Scopely, which is owned by Saudi Arabia, invests in the new studio AuKnow established by the director of Pretty Derby, Umamusame.

The mobile gaming powerhouse Scopely has strategically placed its investments in Studio AuKnow, a nascent enterprise led by the previous director of the hit mobile game, Umamusame: Pretty Derby. This announcement was made public via a press release from Scopely, highlighting the firm’s continuous dedication to investing in the Japanese market. This action follows Scopely’s significant acquisition of Niantic for $3.5 billion in 2025.

Studio AuKnow features a group of experienced mobile game developers. Under the leadership of founder Takuma Akitsu, who served as the director of the celebrated Umamusame: Pretty Derby until 2024, Studio AuKnow has recruited former developers from illustrious titles such as Pokémon Pocket, Onmyoji, Final Fantasy VII Rebirth, and Sonic World Adventure. The company is in the process of creating a new mobile IP and is actively seeking candidates for various roles.

Scopely is part of Savvy Games Group, a state-owned investment firm from Saudi Arabia that has persistently invested in the gaming sector. This strategic investment corresponds with Saudi Arabia’s wider initiative to leverage the rapidly growing mobile gaming industry, particularly in the MENA region. Nevertheless, Saudi Arabia’s investment pursuits, including in gaming, have faced scrutiny from humanitarian organizations due to the nation’s controversial human rights record. Detractors contend that such financial endeavors are efforts to enhance its global standing in tourism and investment.

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Nostalgia for Bargain Bins of Used Video Games

**The Fondness of Nintendo DS RPGs and the Vanishing Bargain Bin**

In the realm of gaming, few moments can stir feelings of nostalgia as effectively as discovering a hidden treasure in a second-hand bargain bin. One such treasure is the eccentric Nintendo DS RPG *Contact*, crafted by Grasshopper Manufacture. Launched in the mid-2000s, this game takes substantial inspiration from the cherished classic *Earthbound*, merging unconventional storytelling with captivating gameplay features.

Despite its distinctive allure, *Contact* often gets eclipsed by more prevalent titles, highlighted by its humble Metacritic rating that leaves many unfamiliar with its whimsical universe. For just $5, it was a bargain for anyone fortunate enough to find it in a GameStop bargain bin—an encounter that ignited fond memories for countless players.

The act of rummaging through those disorderly bins, brimming with a variety of pre-owned games, holds a special significance for numerous gamers. Such bins were frequently chaotic, stuffed with everything from unwanted sports games to obsolete shooters, but therein lay the excitement of discovery. The pleasure of digging through these heaps could lead to a delightful surprise—rare RPGs like *Evolution Worlds*, the intriguing *Ar Tonelico*, or even various versions of the *Art Academy* series.

Contemplating the decline of physical media, many gamers convey a sense of grief as the prevalence of these bargain bins declines. The slow transition to digital consumption has resulted in a scarcity of chances to uncover inexpensive games in the wild. Although some retail stores still provide used game sections, the experience of sifting through a cluttered bin filled with forgotten titles is becoming increasingly uncommon.

As the gaming environment transforms—culminating in forecasts that physical disc games might entirely disappear by 2028—collectors and aficionados may see their cherished game hunting adventures vanish into the shadows. The days of snagging legendary titles at unmatched prices like 4 for $20 could soon be a distant recollection, leaving future generations without the joys of such fortunate discoveries.

The nostalgia surrounding the search for unique games in bargain bins has transcended eras, and the connections forged through these moments remain meaningful. As gamers look back on their favorite finds, they treasure the enduring impressions these experiences have imprinted on their gaming journeys. Whether it’s the exhilaration of uncovering an underrated *Tales* title or reliving the thrill of finding *The Lord of the Rings: The Two Towers* amidst a multitude of sports games, these instances create lasting memories.

As we approach a future dominated by digital media, it’s vital to preserve the spirit of discovery. Sharing tales of past finds and reflecting on the allure of bargain bins could guarantee that these treasured experiences are never overlooked. So, whether you’ve stumbled upon a classic RPG or an obscure indie gem, let’s celebrate the delight of unearthing video game treasures and keep those memories alive for future generations.

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Ninjala 2: The Comeback of the Anime Fighter on Switch 2 Featuring New Additions

### The Transformation of Ninjala: A Transition from PvP to PvE in Ninjala 2

**Introduction**

Ninjala, a colorful action title that debuted on the Nintendo Switch in 2020, has transformed from a basic PvP experience into a thriving multimedia franchise. With over 12 million downloads and a wealth of engaging content, including manga and an extensive 200+ episode anime, the series has captured gamers’ interest and developed an intricate universe. With the upcoming announcement of a sequel exclusive to the Nintendo Switch 2, we explore how Ninjala is evolving into an open-world, PvE-focused adventure dubbed Ninjala 2: The Uncharted Planet.

**The Change in Gameplay Dynamics**

During Anime Expo, attendees were introduced to Ninjala 2, illustrating a shift away from the competitive essence of its predecessor. Unlike the original Ninjala, which prioritized player-versus-player (PvP) interactions, Ninjala 2 adopts an open-world, player-versus-environment (PvE) framework. This signifies a major change in gameplay philosophy, promoting co-operative play that enables players to interact with the world and its characters at their leisure. Director Motoki Kaneda emphasized this new direction as a way to delve into the diversity of the Ninjala universe, noting that previous story modes in the original game revealed a craving for narrative richness, which will be further developed in the sequel.

**Expanding a Rich Narrative**

The storytelling foundation of Ninjala has flourished through numerous anime episodes and supplemental manga content, laying a strong base for the sequel. Kaneda stated that the pivot to PvE was motivated by a wish to offer players a deeper immersion grounded in the established lore. This new approach allows players to appreciate the various dimensions of the Ninjala universe, exploring characters and stories in a more relaxed fashion.

**Gameplay Mechanics and Features**

Even in the formative stages of gameplay showcases, Ninjala 2 retains recognizable mechanics from its predecessor. Initial previews featured a tutorial leading to a boss battle, revealing similar controls and combat styles. Players can look forward to new abilities, including gear that can freeze adversaries, thereby highlighting strategic combat. Furthermore, social elements of the game are represented in features like a photo mode, where players can capture memories complete with character customization options.

The game’s design hints at a focus on exploration and collaboration, and although the direct co-op gameplay was not fully demonstrated in early showcases, its presence is a crucial component of the game’s vision, encouraging friends to join forces and face challenges together.

**Looking Forward: Feedback and Future Outlook**

As Ninjala 2 prepares for its launch, the development team welcomes player feedback for future enhancements. While the sequel currently emphasizes co-op gameplay, the reintroduction of PvP components remains a possibility. The developers underline the necessity of community feedback in directing the game’s evolution, indicating a flexible approach to the changing desires of players.

**Conclusion**

Ninjala’s evolution from a competitive arena to a collaborative adventure marks an exciting and bold shift in gaming narratives. As fans eagerly await the arrival of Ninjala 2: The Uncharted Planet, the combination of familiar gameplay mechanics with fresh storytelling and cooperative features creates an inviting landscape for both new players and long-time series fans alike. With a growing universe and a novel gameplay structure, Ninjala is set to win over gamers once more.

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10 Indie Games You Absolutely Need on Your Wishlist for the 250th Indie-Penance Day

# Indie250 Celebrations: 10 Intriguing Independent Games to Keep an Eye On

The Indie250 celebrations carry on this Indie-Penance Day, as Kotaku celebrates the inception of an indie gaming nation approximately 250,000 years ago. Here are ten captivating new or forthcoming independent games that might catch your attention and warrant a place on your Wishlist.

## Spellsided

**Developer:** Mass Transfer Interactive
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3088510/Spellsided/)

*Spellsided* unveils a unique mechanic where the die you roll also serves as the character you control. Personalize each side of the mystical die to cast various spells, melding this with traditional cube-rolling gameplay. Its voxel art style amplifies the appeal, creating a one-of-a-kind puzzle experience.

## Janet DeMornay Is A Slumlord (and a witch)

**Developer:** Fuzzy Ghost
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/2168480/Janet_DeMornay_Is_A_Slumlord_and_a_witch/)

Featuring a title that captures attention, *Janet DeMornay Is A Slumlord (and a witch)* explores a labyrinth of “debauched appliances.” Players take on the role of a tenant confronted with an unexpected inspection from a faded celebrity landlord. The game promises an eccentric, outrageous experience that’s difficult to overlook.

## Ourlands

**Developer:** GrahamOfLegend
**Release date:** Out now
[**Steam page**](https://store.steampowered.com/app/2074470/Ourlands/)

*Ourlands* presents a serene twist on the city-building genre, emphasizing decoration instead of objectives or management. Players can freely construct and personalize islands, offering a relaxing experience that values creativity and tranquility.

## Defy the Gods

**Developer:** Hectic Electron Games
**Release date:** Out now
[**Store page**](https://hecticelectron.com/products/defy-the-gods-standard-edition)

*Defy the Gods* is a tabletop RPG showcased in a beautifully designed 312-page hardback book. It unfolds a queer sword-and-sorcery tale, supplying rules and lore for an immersive romantic voyage that feels substantial and high-quality.

## Roombattle

**Developer:** Dust Games
**Release date:** Out now
[**Steam page**](https://store.steampowered.com/app/3223000/Roombattle/)

*Roombattle* adopts a comedic angle for competitive gaming by involving robotic vacuum cleaners in chaotic matches. Ideal for both solo and multiplayer enjoyment, players compete to “pop bubbles,” delivering a whimsical, frenzied gaming experience.

## Dance of Theseus

**Developer:** Citreat Studio
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3581260/Dance_of_Theseus/)

In *Dance of Theseus*, players dive into a dress-up simulation set within enchanting monster ballrooms. Design outfits and personalize your character while developing connections, highlighting distinctive gameplay that transcends conventional dress-up mechanics.

## He Who Watches

**Developer:** Danga Games
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/1070500/He_Who_Watches/)

This gravity-manipulating puzzle title, *He Who Watches*, evokes intellectual curiosity with its captivating mechanics. Players traverse levels by modifying gravity and solving puzzles within grand chambers, all in pursuit of a divine overseer.

## Folk Emerging

**Developer:** Curious Dynamics
**Release date:** July 2026
[**Steam page**](https://store.steampowered.com/app/2275300/Folk_Emerging/)

Positioned in the Stone Age, *Folk Emerging* aspires to be an ambitious 4X civilization-builder enriched with beautifully illustrated cave paintings. It offers a glimpse into the dawn of human civilization, promising depth and creativity from a solo developer.

## Blocks For Babies

**Developer:** BunkSoft Interactive
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/2776770/Blocks_for_Babies/)

Merging the realms of 2D block-stacking and a 3D first-person shooter, *Blocks For Babies* showcases an outrageous mix of gameplay styles. It pledges a unique spin that intertwines nostalgic puzzle mechanics with fast-paced action.

## Imprinted

**Developer:** Cobalt Lane
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3980340/Imprinted/)