Top Game and Software Key Discounts on G2A.COM – September 2026
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Get your big savings right here!
The post The Best Game & Software Key Deals on G2A.COM – September 2026Â appeared first on Gamezebo.
Hello there, loyal regulars and filthy, fickle drop-ins! A merry New Week to you, wherever you are. Thanks for feeding the Maw while we were away last Monday. You were mostly successful in sating the creature’s hunger and preventing cosmic disturbances, though we didn’t get off scot-free: the Maw appears to have eaten one of the more popular videogame genres.
Those terrible firebrands at the Tetris Company have publicly rebuked the US government for publishing a Tetris parody game that promotes the Trump administration’s brutalising rhetoric about securing the border with Mexico. They’ve even hinted that they’re prepared to sue over it.
The parody game in question is called Build the Wall, and sees you stacking bricks along “the Southern border” in order to repel invading zombies. Unlike in regular Tetris – yes, I’ve played the Trump game, I’m definitely going to hell now – you aren’t trying to clear lines of blocks. Instead, blocks defeat wandering undead of the same colour.
The game appeared last week alongside a swathe of other Trumpist propaganda games, based on the likes of Snake and Flappy Bird. A few of these games include goofy reworkings of Sony, Nintendo and Xbox console logo screens. The three platform holders have yet to comment. But the Tetris Company? They’re coming out swinging with a… gently worded appeal to human community.
On iOS and Android now
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Civilization 7 is getting a new free update that takes the 4X strategy series into the atomic age, while trying to make nuclear era conflict a little more elaborate than just being first to research the requisite city-killing technology. Add in some new city state proxy war functionality, and you seemingly have everything you need to go full Henry Kissinger.

### Firaxis Games Reveals “Arc of Tomorrow” Free Update for Civilization 7
After its developer panel at PAX West 2026, Firaxis Games announced the highly anticipated “Arc of Tomorrow” update for its strategy game, *Civilization 7*. Scheduled to be released in 2017, this update is intended to introduce the Atomic Age, broadening the game’s timeline from the 1950s to the 2050s. This renovation is being promoted as the most substantial update the game has seen so far, especially as *Civilization 7* aims to enhance its current position on Steam, where its positive rating remains below 50%.
#### A New Era: The Atomic Age
Creative director Ed Beach shared enthusiasm about the potential of the Atomic Age, highlighting its distinct historical significance and conflicts. The Atomic Age, defined by proxy warfare and the imminent danger of nuclear confrontation, provides an engaging backdrop for gameplay. It embodies both the anxieties and innovations of the time, including milestones like space exploration and movements advocating for justice.
The anticipated features in the *Arc of Tomorrow* update, while still pending confirmation, include:
1. **The Atomic Age**: A new era that introduces era-specific gameplay, buildings, units, visuals, and more.
2. **Expanded Nuclear Gameplay**: New offensive and defensive strategies, along with gameplay mechanics related to nuclear warfare and mutually assured destruction.
3. **Multilateral Agreements**: Players will have the ability to partake in collective actions to global events, such as disarmament negotiations or military power escalations.
4. **Empire Management Tools**: Improved capabilities to convert settlements into city-states, managing settlement limits and city-state interactions more effectively.
5. **Proxy Warfare**: New gameplay features that allow players to concentrate on smaller conflicts rather than large-scale wars.
6. **Great Works of Film**: Players can create films that provide various benefits based on their genre and quality.
7. **Manufactured Goods**: Players will merge commodities to produce powerful resources, adding complexity to the economic system.
8. **New Civilizations and Leaders**: Further details will be forthcoming regarding additional factions.
#### Looking Ahead: Civilization 7: Earthrise
In addition to *Arc of Tomorrow*, Firaxis has announced the game’s first paid expansion, *Civilization 7: Earthrise*. This expansion will center on humanity’s drive towards space exploration, introducing space-focused objectives across various ages. It promises new unit abilities and technologies that will further enhance gameplay, though developers must first ensure the immediate success of the free update.
#### Community Response and Future Updates
Since its February 2025 launch, the journey of *Civilization 7* has been characterized by mixed feedback from the community. Despite ongoing updates and patches aimed at improving gameplay—especially concerning UI and mechanics—many players have voiced their dissatisfaction. The lack of Atomic Age features has been a major worry for fans, suggesting that the *Arc of Tomorrow* update will be crucial in shaping the game’s revival path.
At present, *Civilization 7* is available for free until September 10 on Steam, with an upcoming Update 1.5.0 that will adjust diplomacy systems and resource generation while adding new maps for players to discover.
In conclusion, the *Arc of Tomorrow* update signifies a crucial turning point for *Civilization 7*, with the potential to address long-standing feedback from the community and lay the groundwork for future expansions and content.

Since it was revealed, Zach Cregger’s adaptation of *Resident Evil* has been closely scrutinized. In a time overflowing with video games adapted into films, fans have become increasingly protective of how their cherished source material is treated. Although the horror director has convincingly showcased his creative talent with both *Barbarians* and *Weapons*, he senses that the press tour has required him to perpetually assure fans that he understands video games.
“I feel as though I’ve been on a sort of apology tour,” he shared with *The Playlist* this week (via *IGN*). “I feel like I’m campaigning, trying to convince these people not to label me a LARPer.”
This largely relates to the reality that the previous Resident Evil films had essentially no connection to the franchise’s core characters and lore, while fans have been eager to witness Capcom icons like Leon receive big-screen portrayals. Cregger’s interpretation of the survival horror franchise being yet another standalone that’s detached from the intricacies of the video game narratives did not resonate well with some players.
He added, “I think I was overly optimistic. I assumed that fans of these games, like myself, would be excited that someone was adapting *Resident Evil* into a survival horror film. I thought, ‘That’s fantastic.’ I didn’t fully grasp the sentiment of, ‘We’ve been waiting ages for Leon’s story.’ I recognize that, and I apologize that this is not the narrative I’m providing. I understand it, I completely grasp the frustration. I get it so thoroughly because I haven’t viewed the earlier *Resident Evil* films, as they don’t resemble the *Resident Evil* that I cherish, so how could I not empathize with fans holding that same perspective?”
This sentiment emerges in an interview Cregger conducted with *IGN* at San Diego Comic-Con 2026, where he was prompted to take part in playful quizzes regarding items he would offer to *Resident Evil 4*’s merchant. The director is fully equipped to provide responses that showcase his familiarity with the franchise, but things didn’t unfold as expected. The awkward change in atmosphere became a hot topic on X, and while entirely harmless, it highlighted the clash of realms that Cregger is alluding to. He is evidently weary of the whole situation.
“Now, I’m just like, ‘You know what? Watch the movie,’” he conveyed to *The Playlist*. “If you still feel the same way after viewing it, then whatever you decide is justified. You’ll determine if I’m a genuine *Resident Evil* fan or a phony. What can I say? I believe the movie will stand on its own.”
It doesn’t appear that Cregger is contemplating sequels, or any other franchise adaptations, for that matter. The *Dune*-like challenge of seeking to appease existing fans isn’t suitable for him, regardless of the potential financial reward.
“I have made it very clear that I’m not pursuing that,” he informed *Deadline*. “I’m focusing on this, and that’s the extent for me. So I’m not going to approach any other franchises — simply because I’m a writer, and I wish to create what I want to create. I don’t want to write something where I must ensure I’m meeting various criteria to satisfy X. I just want to fulfill my own desires.”
He continued, “And the sole reason I think *Resident Evil* is acceptable for me to adapt is because I’m passionate about the games and I enjoy the story I envisioned with the games, and I’m creating it for myself. I think this movie is exciting, and I hope it meets fan expectations because I’m a fan and I’m meeting my own expectations. I’m making the *Resident Evil* movie that I wish were out there, so I can do that with integrity and a clear conscience without feeling like I’m being taken advantage of by some peculiar industry situation.”
Tim Willits, CCO of Saber Interactive, has conveyed that the company’s communication strategy remains intact despite the backlash surrounding an AI controversy involving their CEO, Matthew Karch. Karch encountered criticism after claiming he would substitute writer Stella Sacco with AI, specifically ChatGPT, resulting in public disapproval. While Karch has since expressed remorse to Sacco and issued statements to alleviate the situation, Saber Interactive continues with its current communication strategy.
Willits, in remarks to PC Gamer, pointed out that controversy is not uncommon in the industry, recalling past criticism when Saber launched World War Z on the Epic Games Store. Willits underscored confidence in the quality of their games and encouraged players to evaluate future titles like Rideshare Stimulator for themselves, asserting that player experience will prevail over any dissent.
Saber Interactive has added an AI usage disclaimer on Rideshare Stimulator’s Steam page to address transparency concerns. The studio is actively working on various projects, including Turok Origins, Clive Barker’s Hellraiser: Revival, and Warhammer 40,000: Space Marine 3, while continuing to focus on providing diverse gaming experiences.

**The Endurance of Capcom in a Chaotic Video Game Market**
The video game market is presently traversing choppy waters, marked by uncertainty and obstacles faced by key players. Xbox seems to be underperforming, while Sony’s assertive progression toward a digital future has ignited frustration among its user base. Numerous publishers are grappling with a series of disappointing releases, culminating in widespread letdown. Amidst this tough environment, Capcom emerges as a symbol of triumph, having entered what many refer to as a “golden era.”
In an in-depth analysis by journalist Lewis Gordon for *The Ringer*, reflections on Capcom’s recent successes illuminate the company’s distinctive development strategy. Current and former staff recounted their experiences, underscoring the significance of creativity and a well-rounded work atmosphere. One anonymous former associate stressed the necessity for Western studios to abandon micromanagement, particularly the excessive reliance on project management tools like Jira, which frequently do not convert into captivating gameplay.
Capcom’s revival can be traced back to a pivotal moment in the early 2010s when a failed endeavor to compete with blockbuster franchises such as *Call of Duty* nearly set the company back. The calamitous reception of *Resident Evil 6*—often deemed one of the weakest installments in the series—provoked a strategic realignment. The introduction of *Resident Evil 7*, hailed as one of the franchise’s finest offerings, signified a watershed moment. This achievement triggered a sequence of innovative releases within Capcom’s legendary franchises, including *Street Fighter* and *Monster Hunter*, while also enabling the firm to invest in new intellectual properties like *Kunitsu-Gami: Path of the Goddess* and *Pragmata*.
What differentiates Capcom in an industry often motivated by immediate financial profits is its readiness to prioritize artistic integrity above quarterly earnings. The drive for swift gains can result in radical and detrimental decisions, as illustrated by several studios undergoing layoffs. Nevertheless, Capcom has maintained a consistent trajectory, resisting the temptation to sacrifice creativity for short-lived profits. The former employee noted the dangers of micromanagement, arguing that productivity tools can divert management from the fundamental goal of creating engaging games.
In spite of Capcom’s achievements, the wider industry must navigate its own challenges. Although Japan’s more stringent labor regulations alleviate some of the mass layoffs experienced in the U.S., the risk of poor management remains, as seen in companies like Square Enix, which has faced backlash for pursuing questionable trends such as NFTs. There is a rising worry that many studios have lost sight of their cultural importance in their chase for financial indicators. Absent a strong connection to audiences—or a solid mentorship culture to develop new talent—no amount of data-centric decision-making will ensure success.
In summary, Capcom’s path through industry turmoil underscores the significance of creativity, a supportive work environment, and a genuine rapport with players. As numerous companies struggle under financial strains, Capcom’s commitment to innovation and artistic vision presents a potential roadmap for others in the video game market seeking success.